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    Home » 6 Best Builds In The Outer Worlds, Ranked
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    6 Best Builds In The Outer Worlds, Ranked

    Jake WhanBy Jake WhanSeptember 29, 2023No Comments6 Mins Read
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    In Obsidian’s The Outer Worlds, the Stranger can look different ways. Which builds are the best in the RPG?

    The great thing about an RPG like Obsidian’s The Outer Worlds is that you can make your character in many different ways. For example, you might be a very fit expert but find it hard to talk to people. You can choose from thousands of different options, so it’s reasonable if you can’t decide which build to go with.

    Most of the time, the best build is one that makes your traits and skills work together to make your character even better at what they do best.

    Table of Contents

    Toggle
    • The ‘Big Boi’ Melee Build
    • The Mad Scientist
    • The Thief Build
    • The Sniper Build
    • The Dashing Gunslinger Build
    • The ‘Jack Of All Trades’ Build

    The ‘Big Boi’ Melee Build

    The-Melee-Build.jpg (740×370)
    Attributes
    Body Strength +3


    Dexterity +2

    Mind Intelligence -1


    Perception +1

    Personality Temperament +1
    Melee One-Handed: 35


    Two-Handed: 31

    Defense Dodge: 26


    Block: 35

    Aptitude Sub Sous Chef: One-Handed Melee +1

    The melee build is for you if you like to punch things. You’ll be the best fighter in the galaxy with these numbers. Also, you’ll be able to carry more stuff and get better faster. But being the biggest person has some major drawbacks.

    You can use the dumb dialogue choices by taking away one point from your intelligence attribute. Pavarti, your companion, can make up for this lack of understanding by making your Engineering skill better.

    The Mad Scientist

    The-Mad-Scientist-Build.jpg (740×370)
    Attributes
    Body Strength -1
    Mind Intelligence +3


    Perception +3

    Personality Temperament +1
    Tech Medical: 31


    Science: 28


    Engineering: 31

    Leadership Inspiration: 13


    Determination: 31

    Aptitude Science Assistant, Level 0: Science +1

    If you don’t like having strength over intelligence, the Mad Scientist build might be for you. You will lead your team to a galactic takeover with science weapons and a lot of will. A mad scientist isn’t a weight lifter, so you’ll need to take away a trait from strength to boost your intelligence.

    That means that moving during Tactile Time Dilation will cost twice as much as it did before. SAM is a great addition to your Mad Scientist build because it will help you get better at science. Why not try for the bad finish if you want to be a Mad Scientist?

    The Thief Build

    The-Thief-Build.jpg (740×370)
    Attributes
    Body Strength -1


    Dexterity +3

    Mind Intelligence +2


    Perception +2

    Personality Charm +1


    Temperament -1

    Defense Dodge: 35


    Block: 25

    Stealth Sneak: 25


    Hack: 26


    Lockpick: 35

    Aptitude Factory Worker, Conveyor Operator: Dodge +1

    The thief build is another fun and evil choice. As you steal everything you see in the space, the crouch button will be your best friend. Just make sure to put your prizes in a personal locker or sell them to a merchant as soon as possible because your collection will be limited. You are also very good at sneaking around, so you can avoid fighting by moving past enemies.

    There are a few bad things about being a thief, but the main ones are that you have to give up your temper and power. Because of this, the movement penalty in Tactile Time Dilation is twice, and your health doesn’t get better on its own. That means you’ll want to have extra health kits and other consumables on hand for boss fights and other fights you can’t avoid.

    The Sniper Build

    The-Sniper-Build.jpg (740×370)
    Attributes
    Body Dexterity +1
    MInd Intelligence +3


    Perception +2

    Ranged Handguns: 26


    Long Guns 35


    Heavy Weapons 23

    Tech Medical: 28


    Science: 28


    Engineering: 23

    Aptitude Elevator Operations Specialist: Engineering +1

    A Sniper Build is a great choice in The Outer Worlds. You should only use guns, especially long-range ones, which you can keep improving in your skill tree. You will also be pretty good at hacking and other science stuff. So you can use that to your advantage before you go into battle. You can, for example, hack some weapons and kill enemies from a safe distance.

    With this Sniper Build, there are no bad things you can do, so you should be ready for anything. So, if you want to make up for your average charm, team up with Vicar Max. He will give your persuasion and other base stats a nice boost. Honestly, any partner will help you with this build, so you can choose whichever one you like best.

    The Dashing Gunslinger Build

    The-Han-Solo-Build.jpg (740×370)
    Attributes
    Body Strength -1
    Mind Perception +2
    Personality Charm +3


    Temperament +2

    Ranged Handguns: 23


    Long Guns: 23


    Heavy Weapons: 20

    Dialog Persuade: 28


    Lie: 35


    Intimidate: 25

    Aptitude None: Determination +1

    In The Outer Worlds, you can make a great character by making him or her act like a normal dashing gunslinger. This choice is basically a charm build that puts more emphasis on ranged weapons skills. The idea is that you’ll try to talk your way out of most scenarios, and if that doesn’t work, you’ll shoot your way out. With this build, you should keep leveling up your conversation skills and your ranged skills. You should also only use weapons with a long range. The Vermin Mk.II handgun should be your go-to gun because it is strong and can be used in many different ways.

    The only bad thing about this build is that it takes away some of your strength traits. That means that when you move, the Tactile Time Dilation Drain will happen twice as fast. If you don’t have enough strength, you can always turn to Felix and make them your friend. Felix will add ten points to your Persuade skill and can be a strong hitter when you need one.

    The ‘Jack Of All Trades’ Build

    the-outer-worlds-jack-of-all-trades-attributes.jpg (740×370)

    To be a “jack of all trades,” you have to be good at many things but not great at any of them. In The Outer Worlds, it’s easy to be good at many things because you get a lot of skill points every time you level up. It’s best to put your points into fighting skills first, so you can actually level up and not get killed in battle because all your points are in Engineering.

    Still, every time you level up, your skills will improve a little more slowly, so it might be hard the first time around. Once you know how to do it, though, it’s easy. You will have trouble with few things, both on and off the battlefield. Because you might put points in different things at different times, each game will go in a different direction. Overall, it’s a good build and a great way to change up Breakout Game and make it harder.

    games Outer Worlds
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    Jake Whan

    Jake Whan is a seasoned attorney and legal expert with over two decades of experience in various areas of law, including criminal defense, family law, and contract disputes. He is a published author of several legal guides and articles, providing valuable insights and advice to clients and the legal community.

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